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2023年中考英語時事熱點閱讀專練 熱點73 沉溺于網(wǎng)絡游戲的危害(學生版+解析版).docx

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1、2023年中考英語時事熱點閱讀專練 熱點73沉溺于網(wǎng)絡游戲的危害 一、閱讀理解1 Intoday'sInternetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Italsohasahig

2、hnumberofgameplayerswhoareaddictedtoonlinegames. In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hours.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina'

3、s13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.SuchnumberspointtowardagrowingproblemamongChineseyouth. Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.They

4、feeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimittheironlinegameplaying. 1. Thepassageismainlyabout. A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople 2. Inthepassage,

5、thewritertellsusafactthat. A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonlinegames B. China'sonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea 3. Afterreadingthepassage,weknowthatinChina. A. manyyoungpeopleareplayingo

6、nlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegames B. onlythoseunder25liketoplayonlinegamesforlongperiods (叫做)''Onlinegamecurfew”. Manypeopleagreedthattheregulationcould42.(更好)protectChineseyoungpeopleonline.Butothersdoubted43.(是否)itwouldsuccessfullystopyoungpeoplefromplayinggamesduri

7、ngthetime. "Thisregulationisonlythefirststep,”TongXiaojunsaidtoCCTV."Weneedhelpfromthewhole44.(社會).Andthereisstillalongwaytogoin45.(提供)theyoungpeopleasafeandhealthyonlineenvironment.M 2023年中考英語時事熱點閱讀專練 熱點73沉溺于網(wǎng)絡游戲的危害 一、閱讀理解1 Intoday'sInternetage,onlinegamescanbeachangefrompressureofschoolandwor

8、k.However,theycanalsocauseproblemsandunhealthyaddictions.ThisismostclearlyseenintheexampleofSouthKorea.Thiscountryhastheworld'shighestpercentageofhigh-speedInternetservices.Italsohasahighnumberofgameplayerswhoareaddictedtoonlinegames. In2004,ayoungmandiedafterplayingonlinegamesalmostnonstopfor86hou

9、rs.A12-year-oldboystole$16,000fromhisfathertocontinueonlinegameswhichhecouldnotgetawayfrom.SuchproblemsarespreadingtootherpartsofAsiaaswell.In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.Andmanyoftheseweresaidtobeaddicted.Suchnumberspointtowardagrowingproblema

10、mongChineseyouth. Dr.Sue-HueiChen,apsychologist,discoveredsomesignsofat-riskpeople.Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusuallyhavenofriendshiporgoodsocialskills.Theyfeeltheneedtospendmoreandmoretimeonline,sotheymaybeabsentfromschoolorfamily.Andtheybecomeupsetifanyonetriestolimit

11、theironlinegameplaying. 1. Thepassageismainlyabout. A. reasonsforonlinegameaddictionB.problemscausedbyonlinegamesC.computerproblemsinAsiaD.problemscausedbyyoungpeople 2. Inthepassage,thewritertellsusafactthat. A. SouthKoreahasalargenumberofInternetschoolsMoreandmoreyoungmenarestealingmoneyforonl

12、inegames B. China'sonlinegameplayersareallundertheageof25OnlinegameaddictionisaverycommonprobleminSouthKorea 3. Afterreadingthepassage,weknowthatinChina. A. manyyoungpeopleareplayingonlinegamesforfunmanyyoungpeoplearegettingaddictedtoonlinegames B. onlythoseunder25liketoplayonlinegamesforlongper

13、iods80percentoftheChinesedependononlinegamestogetrelaxed 4. Accordingtothepassage,aremorelikelytobecomeaddictedtoonlinegames. A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergames B. peoplewithunsolvedproblemsandfewfriendspeoplewho'dliketotakeariskincomputergames 【

14、答案】BDBC 【解析】網(wǎng)絡游戲可以幫助緩解壓力,但是同時帶來了游戲成癮的問題。 1. 主旨大意題。通讀全文可知,本文是“總分”結構,第一段總領全文,根據(jù)“Intoday怎Internetage,onlinegamescanbeachangefrompressureofschoolandwork.However,theycanalsocauseproblemsandunhealthyaddictions?9可知,本文主要講網(wǎng)絡游戲帶來的各種問題,故選B。 2. 細節(jié)理解題。根據(jù)第一段Ttalsohasahighnumberofgameplayerswhoareaddictedtoonli

15、negames."可知,韓國有大量沉迷于網(wǎng)絡游戲的玩家,所以選項D說法正確,故選D。 3. 細節(jié)理解題。根據(jù)“In2005,itwasreportedthatabout80percentofChina's13.8milliononlinegameplayerswereunder25.^可知,2005年中國1380萬網(wǎng)絡游戲玩家中,約80%的人年齡在25歲以下,即中國1380萬網(wǎng)絡游戲玩家中,約80%是青少年,選項B說法正確,故選B。 4. 推理判斷題。根據(jù)最后一段“Suchpeopleoftengoonlinetoescapefromtheirproblems.Andtheyusually

16、havenofriendshiporgoodsocialskills.”可知,容易網(wǎng)絡成癮的人具有逃避問題、沒有友誼或良好的社交能力的特點,選項C說法正確,故選C。 2 Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidn'tshowupatschool.Hewasoftenlateforschool!Theteachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldn'tgetupthatmorn

17、ing.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear. LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout170millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline. Tode

18、alwiththisproblem,theChinesegovernmentworkedoutregulation(法規(guī)草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol]管控)teenagers*onlinegametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8: 00inthemorning.Iftheyarestillpla

19、yingduringthattimethegamecompanieswilllockthemout. ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggamestoomuch."Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstud

20、yproblems,butalsomakesthemdepressed(沮喪的)andlonely,"TongXiaojun,adirectorfromauniversity,toldCCTV."Weneedsupportfromthewholesocietytosolvetheproblems. 5. WhatcanwelearnaboutLinTao? A. Hehadafightwithhisfather.B.Hedroppedoutofschool. C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14. 6. Wh

21、atdoestheword“dovbt”inParagraph4probablymean? A. arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewriter'smainpurposeinwritingthispassage? A. ToshareLinTao'sexperienceinplayingonlinegames. B. Toexplainreasonswhyteenagersenjoyplayingonlinegames. C. Tointroducewaysofstoppingteenagersfromplay

22、ingonlinegames. D. Toencouragepeopletoactincontrollingteenagers5onlinegametime. 【答案】CBD 【解析】文章介紹了中國現(xiàn)在很多青少年玩網(wǎng)絡游戲,為了解決這個問題,中國政府制定了法規(guī)草案,網(wǎng)游使用者需要用身份證,并且晚上12點到早上8點之間禁止玩網(wǎng)絡游戲,越來越多的人認識到青少年玩網(wǎng)絡游戲的危害,專家呼吁全社會來支持解決這個問題。 5. 細節(jié)理解題。根據(jù)Hewasoftenlateforschool!可知他經(jīng)常上學遲到;故選C。 6. 詞義猜測題。根據(jù)whetheritcansuccessfullystop

23、themfromplayinggamestoomuch可猜測是懷疑,不確信的意思;故選B。 7. 主旨大意題。根據(jù)文章大意可知,專家呼吁全社會來支持解決青少年玩網(wǎng)絡游戲的這個問題。故選D。 3 Beijing'stwosessions(會議)arebeingwidelydiscussedacrossChina.Duringthesessions,manyproposals(提案)andsuggestionswereputforward.Herearetwoissuesthatwerediscussedduringthesessionsthatmightinterestyou. Smar

24、tphoneban(禁令) Accordingtothesurveyconductedlastyear,68.1percentofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones.Tokeepstudentsfromplayingwiththeirsmartphonesinclass,someschoolshavealreadybannedsmartphonesoncampus. LeiYanqin,adeputy(代表)oftheNationalPeople'sCongress(NPC,全國人民代表大會),s

25、uggestedthatsmartphonesshouldbebannedatschoolsnationwide.Shesaidthatlisteningtomusicandplayinggamesinclassnotonlybotherteachers,butalsomakeitdifficultforstudentstoconcentrate(集中注意力).Sheaddedthatstudentsmightalsoshowofftheirphonestoomuch. Videogameratingsystem(分級制度) Over200millionteenagersacrossChi

26、naplayonlinegameslikeKingofGlory(《王者榮耀》),GuangmingDailyreported.Withtheircomputersandtablets,teenagersareabletoplaymostonlinegamesproducedinChinaandabroad.However,somegameshaveviolent(暴力白勺)orvulgar(粗俗白勺)contentthatmightnotbesuitableforyoungpeople. ManyNPCdeputiessuggestedthataratingsystemforonlineg

27、amesshouldbeintroduced.Allgameswouldbeputintoagegroupsaccordingtotheircontent.PlayerswouldhavetogivetheirIDnumbersbeforeplayingcertaingames. 8. Accordingtothepassage,whichofthefollowingsentencesisTRUE? A. HalfofChineseprimaryandjuniorhighschoolstudentshavetheirownsmartphones. B. Smartphoneshavebe

28、enbannedoncampusinallschoolsaroundChina. C. OnlinegamesarepopularamonganumberofteenagersinChina. D. Toprotectteenagers,aratingsystemforonlinegameshasbeensetup. 9. Whichofthefollowingphraseshasthesimilarmeaningtotheunderlinedword"conducted"? A. workedoutB.carriedout 10. Whatisthebesttitleofthepa

29、ssage? A. Disadvantagesofsmartphones C.Influencesofonlinegames C. putoutD.foundout B. Teenagers9problems D. Thecomingchanges 【答案】CBB 【解析】北京的兩會正在中國各地廣泛討論。會議期間提出了許多提案和建議。本文介紹了兩個可能讓您感興趣的問題。一是智能手機禁令,根據(jù)去年的調查,68.1%的中國小學生和初中生擁有自己的智能手機。全國人民代表大會代表雷艷琴建議在全國范圍內禁止使用智能手機。二是電子游戲評分系統(tǒng),據(jù)“光明日報”報道,中國有2億多青少年玩“王

30、者榮耀”等網(wǎng)絡游戲。許多人大代表建議引入網(wǎng)絡游戲評分系統(tǒng)。所有游戲將根據(jù)其內容分為年齡組。在玩某些游戲之前,玩家必須給出他們的身份證號碼。 7. 理解判斷題。根據(jù)文中的句子Over200millionteenagersacrossChinaplayonlinegameslikeKingofGlory(《王者榮耀》),Guangmin^Dailyreported.據(jù)“光明日報”報道,中國有2億多青少年玩“王者榮耀”等網(wǎng)絡游戲??赏浦W(wǎng)絡游戲在中國的許多青少年中很受歡迎。故答案選C。 8. 詞義猜測題。根據(jù)下文68.1percentofChineseprimaryandjuniorhighsc

31、hoolstudentshavetheirownsmartphones.68.1%的中國小學生和初中生擁有自己的智能手機。結合本句Accordingtothesurveyconductedlastyear,可知句意為“根據(jù)去年完成的調查。”可知conducted的意思為“完成、進行”,結合選項A.workedout解決;B.carriedout完成、實現(xiàn);C.putout熄滅;D.foundout找出??芍狟選項符合題意,故答案選B。 9. 標題歸納題。通讀全文可知,文章主要講述了北京兩會上討論的兩個問題,一是智能手機禁令,二是電子游戲評分系統(tǒng),這兩個問題都是關于青少年的。結合選項A.智能手

32、機的缺點;B.青少年的問題;C.Influencesofonlinegames網(wǎng)絡游戲的影響;D.Thecomingchanges未來的變化;可知B選項最符合題意,故答案選B。 4 Peopleareplayingvideogameseverywherethesedays,whetherthey'reridingabusorsittinginarestaurant.Someofthemenjoythesegamessomuchthattheycan'tputthemdown. Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)do

33、esn'tthinkso.InJune,itrecognized"gamingdisorder(障礙)"asadisorderinmindinitsInternationalClassificationofDiseases,CNNreported. "Gamingdisorder”referstoplayingvideogamespersistently(持續(xù)地)orrecurrently(經(jīng)常重復地),whetheronlineoroffline.Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.Ithasthreemainchar

34、acteristics. Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayer'spersonalandfamilylife.Manyexpertssaidthatpeopleallovertheworldshouldconsiderthecon

35、ditionassomethingtotakeseriously.ItisbelievedthatnewservicestotreatthisdisorderwillappearfollowingtheWHOclassification. Infact,somecountriesarealreadyworkingtosolvethisproblem.SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.Chinesetechc

36、ompanyTencentisalsosettinglimitsontheamountoftimethatteenagerscanplayitsgames.Childrenbetween12and18yearsoldcanonlyplaytwohoursperday. Ifyouhave"gamingdisorder",youshouldaskfbrprofessionalmedicalhelp.Butifyourconditionisnotthatserious,youcanusedelayedgratification(延遲丫茜足)todealwithit,accordingtotheN

37、ationalInstituteOfEducationSciences.Forexample,ifyoutellyourselfnottoplayanyvideogamesonweekdays,youcanallowyourselftoplayforthreehoursduringtheweekend.Orifyoureallywanttoplaythemafterschool,youcantellyourselfthatyoucannotdosountilyouhavefinishedyourhomework. 10. Aplayermayhave“gamingdisorder,,ifhe

38、orshe. A. prefersofflinegamestoonlineonescan'tstopplayingvideogames B. takespartinlotsofsocialactivitiesisgoodatdealingwithproblems 11. WhichofthefollowingisNOTasignof"gamingdisorder”? A. Gamesarethemostimportantthinginone'slife. B. Theplayercontinuesplayinggamesdayandnight. C. Theplayercancon

39、trolhimselfaboutplayinggames. D. Theplayeralwaysargueswithhisparentsaboutgames. 12. InSouthKorea,peoplehavetobetoplayonlinegamesaftermidnight. A. under12yearsoldB.between12and18yearsoldover16yearsoldD.over18yearsold 13. Gina,a16-year-oldgirl,isalwaysabsentfromclassesbecauseshelosesherselfinvideo

40、gameseveryday. Accordingtothepassage,sheshould. A. dropschoolandfindajobimprovetheskillsofplayinggames B. lookthroughmedicalbooksaskforprofessionalmedicalhelp 14. WhichofthefollowingstatementsisTRUEaccordingtothepassage? A. Playingvideogamesonabusisahealthyhabittodevelop. B. Expertsadvisedpayi

41、ngmoreattentionto“gamingdisorder". C. Allonlinevideogameplayersmusthave"gamingdisorder”. D. 15-year-oldscanplayTencentgamesover2hoursperday. 【答案】BCCDB 【解析】本文主要講述了現(xiàn)代人玩電腦游戲是一種“游戲障礙”,屬于一種精神疾病,描述了有“游戲障礙”的特征并講述如何治療這種疾病。 11. 細節(jié)理解題。根據(jù)"'Gamingdisorder'referstoplayingvideogamespersistentlyorrecurrently,

42、whetheronlineoroffline?可知,如果一個玩家不能停止玩電子游戲,他或她可能有“游戲障礙”。故選B。 12. 細節(jié)理解題。根據(jù)"Thefirstsigniswhentheplayerlosescontroloverhisorhergaminghabits.Thesecondiswhenplayinggamesbecomesmoreimportantthanotheractivitiesfortheplayer.Thethirdiswhentheconditionleadstoseriousproblemsintheplayer'spersonalandfamilylife.

43、”第一個跡象是當玩家失去對他或她的游戲習慣的控制。第二種情況是,對玩家來說,玩游戲比其他活動更重要。第三種情況是當這種情況導致玩家的個人和家庭生活出現(xiàn)嚴重問題時。可知,這些都是“游戲障礙”的征兆。因此“玩家可以控制自己玩游戲”不屬于“游戲障礙”的征兆。故選C。 13. 細節(jié)理解題。根據(jù)“SouthKoreahasintroducedalawnotallowingchildrenunder16toplayonlinegamesbetweenmidnightand6a.m.,USATodayreported.,^可知,在韓國,人們必須年滿16歲才能在午夜后玩網(wǎng)絡游戲。故選C。 14. 推理判斷

44、題。根據(jù)Tfyouhave"gamingdisorder",youshouldaskforprofessionalmedicalhelp.,,可知,16歲的吉娜每天沉迷于電子游戲總是缺課。根據(jù)文章可推測,她應該尋求專業(yè)的醫(yī)療幫助。故選D。 15. 細節(jié)理解題。根據(jù)"Peopleareplayingvideogameseverywherethesedays,somuchthattheycan'tputthemdown.Butisthisahealthyhabit?TheWorldHealthOrganization(WHO)doesn9tthinkso."可知,在公共汽車上玩電子游戲不是一個健

45、康的習慣,因此A項錯誤;根據(jù)“Manyexpertssaidthatpeopleallovertheworldshouldconsidertheconditionassomethingtotakeseriously.,,可知,許多專家說,全世界的人都應該把這種情況視為需要認真對待的事情,因此B項正確;根據(jù)"Ofcourse,noteveryonewhoplaysvideogameshasthisdisorder.”可知,當然,不是每個玩電子游戲的人都有這種病癥,C項錯誤;根據(jù)^Childrenbetween12and18yearsoldcanonlyplaytwohoursperday.^可知

46、,15歲的孩子每天不可以玩超過2小時的游戲,D項錯誤。故選B。 5 Duringtheyearsofgamemaking,therehavebeenanumberofgames.Manyoldgameshavedisappearedsincemoderngamescomeout. Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteaboutonlinega

47、mes. Itiseasytoseethattraditionalgameslikehide-and-seekandjumpropegamesareunfamiliartomanyoftoday'sschoolchildren,wholiketoplaycomputergames——especiallyinthecities,withtherisingpopularityofTV,theInternet,videoandonlinegames. Aneducationistsaid,"Traditionalgamesusedtobesopopular,butoverjustafewyear

48、s,studentshaveforgottenthem.It'ssad.” Thegamesthatmanyparentsonceplayedweregenerallyoutdooractivities,enjoyedduringbreaksorafterschool.Theyusuallyneededseveralpartnersandjustalittlespace. Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.Akindofjumpropegameplayedwithrubberban

49、dsconnectedtogethertomakealongropeisplayedinmanycountries. Rubberbandjumpingwasonceverypopularinprimaryschools.Girlslovedplayingthisgame.Thisgamecanhelpkidspracticetheirjumpingskills,developcoordination(協(xié)調),andalsomeetlotsoffriends. Itiscommonthesedaystoseeprimaryschoolstudentsspendingtheirbreaksi

50、ntheclassroom.Theyarebusywiththeirstudies. “Whenwewereyoung,weplayedmanydifferentoutdoorgames,buttoday'schildrendon'tknowwhattoplayorhowtoplay,”a40-year-oldmothersaid."Ifthesekidswantsomething,theycangetit,buttheydon'tknowwhatteamworkis." Alarmedbythesituation,educationalofficershavetriedtomakesom

51、eprogramstoeducatechildrenabouttraditionalgames. 16. Whatmadeteachersgreatlysurprisedisthat. A. theirstudentshardlyspendtheirbreaksintheclassroommanystudentsnowknowmoreaboutonlinegames B. educationalistsareworriedabouttraditionalgamesthestudentsonlyplayhide-and-seekgameathome 17. It'sclearthat.

52、 A. studentstodaylikegamesoutofclassroomstraditionalgamesareforgottenbystudents B. parentspaynoattentiontooutdoorgamesteachershavenoideaaboutthestudents9interests 18. Whichtraditionalgameisstillplayedinmanycountries? A. Hide-and-seekgame. B. RubberbandjumpingJumpropegame. C. KickingshuttlecockI

53、t'sinspiringthat. A. thegovernmenthastriedtobringtraditionalgamesbackmoreandmorestudentshavegivenupmoderngames B. theparentshelpplaytraditionalgameswiththekidstheschoolsgivehomeworkoftraditionalgames 19. Thebesttitleofthereadingshouldbe. A. TraditionalGamesWereSoPopularTraditionalGamesAreMissing

54、 B. ModemGamesAreGrowingFastModernGamesandtheKids 【答案】BBCAB 【解析】短文作者指出了一個令人難過的問題,在城市中,隨著電視、互聯(lián)網(wǎng)、視頻和網(wǎng)絡游戲的日益普及,傳統(tǒng)游戲被學生遺忘,他們了解更多的則是網(wǎng)絡游戲。令人欣慰的是,教育官員試圖制作一些節(jié)目來教育孩子們有關傳統(tǒng)游戲的知識,從而培養(yǎng)他們的團隊精神。 15. 題意:讓老師大為吃驚的是o考查細節(jié)理解題。A.theirstudentshardlyspendtheirbreaksintheclassroom他們的學生很少在教室里休息。B.manystudentsnowknowmorea

55、boutonlinegames許多學生現(xiàn)在對網(wǎng)絡游戲了解更多。C.educationalistsareworriedabouttraditionalgames教育家擔心傳統(tǒng)游戲。D.thestudentsonlyplayhide-and-seekgameathome學生只能躲在家里玩捉迷藏游戲。根據(jù)Teachersataprimaryschoolaskedtheirstudentstowritearticlesaboutgamestheyknewandwereshockedbytheresults.Halfofthe50childreninoneoftheclasseswroteabouton

56、linegames.,可知是對有超過一半的學生寫了關于網(wǎng)絡游戲的作文感到吃驚,故選B。 16. 題意:很明顯,o考查細節(jié)理解題。A.studentstodaylikegamesoutofclassrooms今天的學生喜歡課外游戲。B.traditionalgamesareforgottenbystudents傳統(tǒng)游戲被學生遺忘。C.parentspaynoattentionto C. 80percentoftheChinesedependononlinegamestogetrelaxedAccordingtothepassage,aremorelikelytobecomeaddictedt

57、oonlinegames. A. peopleundergreatpressurefromschoolandworkpeoplewellknowninthefieldofcomputergames B. peoplewithunsolvedproblemsandfewfriendspeoplewho'dliketotakeariskincomputergames 2 Itwasalready8:30inthemorning.LinTao,a14-year-oldschoolboystilldidn'tshowupatschool.Hewasoftenlateforschool!Thet

58、eachercalledhisfatherandgottoknowheplayedcomputergamesonlinelatethenightbeforeandcouldn'tgetupthatmorning.Infact,hehadplayedonlinegamessincetheageof11.Healmostdroppedoutofschoollastyear. LinTaoisnotalone.InformationfromChinaInternetCentershowsthatthenumberofteenageInternetusersinChinahadbeenabout17

59、0millionbytheendofDecember,2016.ManyofthemlikeLinTao,spendtoomuchtimeplayingcomputergamesonline. Todealwiththisproblem,theChinesegovernmentworkedoutregulation(法規(guī)草案)inJanuaiythisyear.Accordingtotheregulation,playersneedtousetheirownIDcardstoplayonlinegames.Gamecompanieswillcontrol]管控)teenagers*onlin

60、egametime.Theywillnotbeabletoplayonlinegamesbetween12:00atnightand8:00inthemorning.Iftheyarestillplayingduringthattimethegamecompanieswilllockthemout. ManypeoplethinkthattheregulationcansurelybetterprotectChineseyounggameplayersonline,whileothersdoubtwhetheritcansuccessfullystopthemfromplayinggames

61、toomuch."Moreandmorepeoplecometoknowthatplayingonlinegamestoomuchnotonlybringsteenagershealthandstudyproblems,butalsomakesthemdepressed(沮喪的)andlonely,"TongXiaojun,adirectorfromauniversity,toldCCTV."Weneedsupportfromthewholesocietytosolvetheproblems."WhatcanwelearnaboutLinTao? A.Hehadafightwithhisfa

62、ther.B.Hedroppedoutofschool. C.Heoftenarrivedlateforschool.D.Hestartedplayinggamesat14. 4. Whatdoestheword"doubt”inParagraph4probablymean? A.arenothappyB.arenotsureC.areafraidD.areagainstWhatisthewriter'smainpurposeinwritingthispassage? outdoorgames父母不重視戶外運動。D.teachershavenoideaaboutthestudents9

63、interests老師不知道學生們的興趣。根據(jù)教育家的話Traditionalgamesusedtobesopopular,butoverjustafewyears,studentshaveforgottenthem.,可知選B。 17. 題意:在許多國家,哪種傳統(tǒng)游戲仍在玩?考查細節(jié)理解題。根據(jù)Jumpropegames,forexample,havealwaysbeenpopularincountriesaroundtheworld.,可知是跳繩,故選C。 18. 題意:鼓舞人心的是,o考查細節(jié)理解題。A.thegovernmenthastriedtobringtraditionalg

64、amesback政府試圖把傳統(tǒng)游戲帶回來。B.moreandmorestudentshavegiven叩moderngames越來越多的學生放棄了現(xiàn)代游戲。C.theparentshelpplaytraditionalgameswiththekids父母幫助孩子們玩?zhèn)鹘y(tǒng)游戲。D.theschoolsgivehomeworkoftraditionalgames 學校布置傳統(tǒng)游戲的作業(yè)。根據(jù)最后一段Alarmedbythesituation,educationalofficershavetriedtomakesomeprogramstoeducatechildrenabouttraditiona

65、lgames.,可矢口選Ao題意:這篇短文最好的標題是o考查文意理解題。A.TraditionalGamesWereSoPopular傳統(tǒng)游戲 很受歡迎;B.TraditionalGamesAreMissing傳統(tǒng)游戲不見了;C.ModernGamesAreGrowingFast現(xiàn)代游戲發(fā)展迅速;D.ModernGamesandtheKids現(xiàn)代游戲與孩子們。根據(jù)短文內容以及Manyoldgameshavedisappearedsincemoderngamescomeout.,可矢口選B。 6 Tostopmoreteenagersfrombecomingaddicted(沉迷)toth

66、eInternet,theMinistryofEducation(MOE,教育剖S)sentaletteronApril20,2018toallparentsinChina.Itcallsonthemtopaymoreattentiontotheirchildren'sonlineactivities.NowadaysmoreandmoreteenagersbecomeaddictedtotheInternet.A17-year-oldboyfromGuangdongProvincenearlydiedafterplayingonlinegamesfor40hours.ItshowshowbadthingscangetwhenonebecomesaddictedtotheInternet. TheMOEalsosentanoticetoprimaryandmiddleschools,askingthemtomanagestudents9Internetuse.Fromnowon,schoolswillpaymoreattentiontotheirstudents'Internetus

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