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Robot companion localization at home and in the office
Arnoud Visser J¨urgen Sturm Frans Groen
Intelligent Autonomous Systems, Universiteit van Amsterdam
http://www.science.uva.nl/research/ias/
Abstract
The abilities of mobile robots depend greatly on the performance of basic skills such as
vision and localization. Although great progress has been made to explore and map extensive
public areas with large holonomic robots on wheels, less attention is paid on the localization
of a small robot companion in a confined environment as a room in office or at home. In
this article, a localization algorithm for the popular Sony entertainment robot Aibo inside a
room is worked out. This algorithm can provide localization information based on the natural
appearance of the walls of the room. The algorithm starts making a scan of the surroundings by
turning the head and the body of the robot on a certain spot. The robot learns the appearance
of the surroundings at that spot by storing color transitions at different angles in a panoramic
index. The stored panoramic appearance is used to determine the orientation (including a
confidence value) relative to the learned spot for other points in the room. When multiple
spots are learned, an absolute position estimate can be made. The applicability of this kind of
localization is demonstrated in two environments: at home and in an office.
1 Introduction
1.1 Context
Humans orientate easily in their natural environments. To be able to interact with humans, mobile
robots also need to know where they are. Robot localization is therefore an important basic skill
of a mobile robot, as a robot companion like the Aibo. Yet, the Sony entertainment software
contained no localization software until the latest release1. Still, many other applications for a
robot companion - like collecting a news paper from the front door - strongly depend on fast,
accurate and robust position estimates. As long as the localization of a walking robot, like the
Aibo, is based on odometry after sparse observations, no robust and accurate position estimates
can be expected.
Most of the localization research with the Aibo has concentrated on the RoboCup. At the
RoboCup2 artificial landmarks as colored flags, goals and field lines can be used to achieve localization
accuracies below six centimeters [6, 8].
The price that these RoboCup approaches pay is their total dependency on artificial landmarks
of known shape, positions and color. Most algorithms even require manual calibration of the actual
colors and lighting conditions used on a field and still are quite susceptible for disturbances around
the field, as for instance produced by brightly colored clothes in the audience.
The interest of the RoboCup community in more general solutions has been (and still is) growing
over the past few years. The almost-SLAM challenge3 of the 4-Legged league is a good example of
the state-of-the-art in this community. For this challenge additional landmarks with bright colors
are placed around the borders on a RoboCup field. The robots get one minute to walk around and
explore the field. Then, the normal beacons and goals are covered up or removed, and the robot
must then move to a series of five points on the field, using the information learnt during the first
1Aibo Mind 3 remembers the direction of its station and toys relative to its current orientation
2RoboCup Four Legged League homepage, last accessed in May 2006, http://www.tzi.de/4legged
3Details about the Simultaneous Localization and Mapping challenge can be found at http://www.tzi.de/
4legged/pub/Website/Downloads/Challenges2005.pdf
1
minute. The winner of this challenge [6] reached the five points by using mainly the information of
the field lines. The additional landmarks were only used to break the symmetry on the soccer field.
A more ambitious challenge is formulated in the newly founded RoboCup @ Home league4. In
this challenge the robot has to safely navigate toward objects in the living room environment. The
robot gets 5 minutes to learn the environment. After the learning phase, the robot has to visit 4
distinct places/objects in the scenario, at least 4 meters away from each other, within 5 minutes.
1.2 Related Work
Many researchers have worked on the SLAM problem in general, for instance on panoramic images
[1, 2, 4, 5]. These approaches are inspiring, but only partially transferable to the 4-Legged league.
The Aibo is not equipped with an omni-directional high-quality camera. The camera in the nose
has only a horizontal opening angle of 56.9 degrees and a resolution of 416 x 320 pixels. Further,
the horizon in the images is not a constant, but depends on the movements of the head and legs of
the walking robot. So each image is taken from a slightly different perspective, and the path of the
camera center is only in first approximation a circle. Further, the images are taken while the head
is moving. When moving at full speed, this can give a difference of 5.4 degrees between the top and
the bottom of the image. So the image seems to be tilted as a function of the turning speed of the
head. Still, the location of the horizon can be calculated by solving the kinematic equations of the
robot. To process the images, a 576 Mhz processor is available in the Aibo, which means that only
simple image processing algorithms are applicable. In practice, the image is analyzed by following
scan-lines with a direction relative the calculated horizon. In our approach, multiple sectors above
the horizon are analyzed, with in each sector multiple scan-lines in the vertical direction. One of
the general approaches [3] divides the image in multiple sectors, but this image is omni-directional
and the sector is analyzed on the average color of the sector. Our method analysis each sector on
a different characteristic feature: the frequency of colortransitions.
2 Approach
The main idea is quite intuitive: we would like the robot to generate and store a 360o circular
panorama image of its environment while it is in the learning phase. After that, it should align
each new image with the stored panorama, and from that the robot should be able to derive its
relative orientation (in the localization phase). This alignment is not trivial because the new image
can be translated, rotated, stretched and perspectively distorted when the robot does not stand at
the point where the panorama was originally learned [11].
Of course, the Aibo is not able (at least not in real-time) to compute this alignment on fullresolution
images. Therefore a reduced feature space is designed so that the computations become
tractable5 on an Aibo. So, a reduced circular 360o panorama model of the environment is learned.
Figure 1 gives a quick overview of the algorithm’s main components.
The Aibo performs a calibration phase before the actual learning can start. In this phase the
Aibo first decides on a suitable camera setting (i.e. camera gain and the shutter setting) based
on the dynamic range of brightness in the autoshutter step. Then it collects color pixels by
turning its head for a while and finally clusters these into 10 most important color classes in the
color clustering step using a standard implementation of the Expectation-Maximization algorithm
assuming a Gaussian mixture model [9]. The result of the calibration phase is an automatically
generated lookup-table that maps every YCbCr color onto one of the 10 color classes and can
therefore be used to segment incoming images into its characteristic color patches (see figure 2(a)).
These initialization steps are worked out in more detail in [10].
4RoboCup @ Home League homepage, last accessed in May 2006, http://www.ai.rug.nl/robocupathome/
5Our algorithm consumes per image frame approximately 16 milliseconds, therefore we can easily process images
at the full Aibo frame rate (30fps).
Figure 1: Architecture of our algorithm
(a) Unsupervised learned color segmentation.
(b) Sectors and frequent color transitions
visualized.
Figure 2: Image processing: from the raw image to sector representation. This conversion consumes
approximately 6 milliseconds/frame on a Sony Aibo ERS7.
2.1 Sector signature correlation
Every incoming image is now divided into its corresponding sectors6. The sectors are located above
the calculated horizon, which is generated by solving the kinematics of the robot. Using the lookup
table from the unsupervised learned color clustering, we can compute the sector features by counting
per sector the transition frequencies between each two color classes in vertical direction. This yields
the histograms of 10x10 transition frequencies per sector, which we subsequently discretize into 5
logarithmically scaled bins. In figure 2(b) we displayed the most frequent color transitions for each
sector. Some sectors have multiple color transitions in the most frequent bin, other sectors have a
single or no dominant color transition. This is only visualization; not only the most frequent color
transitions, but the frequency of all 100 color transitions are used as characteristic feature of the
sector.
In the learning phase we estimate all these 80x(10x10) distributions7 by turning the head and
body of the robot. We define a single distribution for a currently perceived sector by
Pcurrent (i, j, bin) =
_
1 discretize (freq (i, j)) = bin
0 otherwise
(1)
where i, j are indices of the color classes and bin one of the five frequency bins. Each sector is
seen multiple times and the many frequency count samples are combined into a distribution learned
680 sectors corresponding to 360o; with an opening angle of the Aibo camera of approx. 50o, this yields between
10 and 12 sectors per image (depending on the head pan/tilt)
7When we use 16bit integers, a complete panorama model can be described by (80 sectors)x(10 colors x 10
colors)x(5 bins)x(2 byte) = 80 KB of memory.
for that sector by the equation:
Plearned (i, j, bin) = Pcountsector (i, j, bin)
bin2frequencyBins
countsector (i, j, bin)
(2)
After the learning phase we can simply multiply the current and the learned distribution to get
the correlation between a currently perceived and a learned sector:
Corr(Pcurrent, Plearned) =
Y
i,j2colorClasses,
bin2frequencyBins
Plearned (i, j, bin) ·Pcurrent (i, j, bin) (3)
2.2 Alignment
After all the correlations between the stored panorama and the new image signatures were evaluated,
we would like to get an alignment between the stored and seen sectors so that the overall likelihood
of the alignment becomes maximal. In other words, we want to find a diagonal path with the
minimal cost through the correlation matrix. This minimal path is indicated as green dots in figure
3. The path is extended to a green line for the sectors that are not visible in the latest perceived
image.
We consider the fitted path to be the true alignment and extract the rotational estimate 'robot
from the offset from its center pixel to the diagonal (_sectors):
?'robot =
360_
80
_sectors (4)
This rotational estimate is the difference between the solid green line and the dashed white line
in figure 3, indicated by the orange halter. Further, we try to estimate the noise by fitting again a
path through the correlation matrix far away from the best-fitted path.
SNR =
P
(x,y)2minimumPath
Corr(x, y)
P
(x,y)2noisePath
Corr(x, y)
(5)
The noise path is indicated in figure 3 with red dots.
(a) Robot standing on the trained spot (matching
line is just the diagonal)
(b) Robot turned right by 45 degrees (matching
line displaced to the left)
F igure 3: Visualization of the alignment step while the robot is scanning with its head. The
green solid line marks the minimum path (assumed true alignment) while the red line marks the
second-minimal path (assumed peak noise). The white dashed line represents the diagonal, while
the orange halter illustrates the distance between the found alignment and the center diagonal
(_sectors).
2.3 Position Estimation with Panoramic Localization
The algorithm described in the previous section can be used to get a robust bearing estimate
together with a confidence value for a single trained spot. As we finally want to use this algorithm
to obtain full localization we extended the approach to support multiple training spots. The
main idea is that the robot determines to which amount its current position resembles with the
previously learned spots and then uses interpolation to estimate its exact position. As we think
that this approach could also be useful for the RoboCup @ Home league (where robot localization
in complex environments like kitchens and living rooms is required) it could become possible that
we finally want to store a comprehensive panorama model library containing dozens of previously
trained spots (for an overview see [1]).
However, due to the computation time of the feature space conversion and panorama matching,
per frame only a single training spot and its corresponding panorama model can be selected.
Therefore, the robot cycles through the learned training spots one-by-one. Every panorama model
is associated with a gradually changed confidence value representing a sliding average on the confidence
values we get from the per-image matching.
After training, the robot memorizes a given spot by storing the confidence values received from
the training spots. By comparing a new confidence value with its stored reference, it is easy to
deduce whether the robot stands closer or farther from the imprinted target spot.
We assume that the imprinted target spot is located somewhere between the training spots.
Then, to compute the final position estimate, we simply weight each training spot with its normalized
corresponding confidence value:
positionrobot =
X
i
positioni
Pconfidencei
j confidencej
(6)
This should yield zero when the robot is assumed to stand at the target spot or a translation
estimate towards the robot’s position when the confidence values are not in balance anymore.
To prove the validity of this idea, we trained the robot on four spots on regular 4-Legged field
in our robolab. The spots were located along the axes approximately 1m away from the center.
As target spot, we simply chose the center of the field. The training itself was performed fully
autonomously by the Aibo and took less than 10 minutes. After training was complete, the Aibo
walked back to the center of the field. We recorded the found position and kidnapped the robot to
an arbitrary position around the field and let it walk back again.
Please be aware that our approach for multi-spot localization is at this moment rather primitive
and has to be only understood as a proof-of-concept. In the end, the panoramic localization data
from vision should of course be processed by a more sophisticated localization algorithm, like a
Kalman or particle filter (last not least to incorporate movement data from the robot).
3 Results
3.1 Environments
We selected four different environments to test our algorithm under a variety of circumstances. The
first two experiments were conducted at home and in an office environment8 to measure performance
under real-world circumstances. The experiments were performed on a cloudy morning, sunny
afternoon and late in the evening. Furthermore, we conducted exhaustive tests in our laboratory.
Even more challenging, we took an Aibo outdoors (see [7]).
3.2 Measured results
Figure 4(a) illustrates the results of a rotational test in a normal living room. As the error in the
rotation estimates ranges between -4.5 and +4.5 degrees, we may assume an error in alignment of
a single sector9; moreover, the size of the confidence interval can be translated into maximal two
sectors, which corresponds to the maximal angular resolution of our approach.
8XX office, DECIS lab, Delft
9full circle of 3600 divided by 80 sectors
(a) Rotational test in natural environment (living
room, sunny afternoon)
(b) Translational test in natural environment (child’s
room, late in the evening)
Figure 4: Typical orientation estimation results of experiments conducted at home. In the rotational
experiment on the left the robot is rotated over 90 degrees on the same spot, and every 5 degrees its
orientation is estimated. The robot is able to find its true orientation with an error estimate equal
to one sector of 4.5 degrees. The translational test on the right is performed in a child’s room. The
robot is translated over a straight line of 1.5 meter, which covers the major part of the free space
in this room. The robot is able to maintain a good estimate of its orientation; although the error
estimate increases away from the location where the appearance of the surroundings was learned.
Figure 4(b) shows the effects of a translational dislocation in a child’s room. The robot was
moved onto a straight line back and forth through the room (via the trained spot somewhere in the
middle). The robot is able to estimate its orientation quite well on this line. The discrepancy with
the true orientation is between +12.1 and -8.6 degrees, close to the walls. This is also reflected in
the computed confidence interval, which grows steadily when the robot is moved away from the
trained spot. The results are quite impressive for the relatively big movements in a small room and
the resulting significant perspective changes in that room.
Figure 5(a) also stems from a translational test (cloudy morning) which has been conducted in
an office environment. The free space in this office is much larger than at home. The robot was
moved along a 14m long straight line to the left and right and its orientation was estimated. Note
the error estimate stays low at the right side of this plot. This is an artifact which nicely reflects
the repetition of similarly looking working islands in the office.
In both translational tests it can be seen intuitively that the rotation estimates are within
acceptable range. This can also be shown quantitatively (see figure 5(b)): both the orientation
error and the confidence interval increase slowly and in a graceful way when the robot is moved
away from the training spot.
Finally, figure 6 shows the result of the experiment to estimate the absolute position with multiple
learned spots. It can be seen that the localization is not as accurate as traditional approaches,
but can still be useful for some applications (bearing in mind that no artificial landmarks are required).
We recorded repeatedly a derivation to the upper right that we think can be explained by
the fact that different learning spots don’t produce equally strong confidence values; we believe to
be able to correct for that by means of confidence value normalization in the near future.
4 Conclusion
Although at first sight the algorithm seems to rely on specific texture features of the surrounding
surfaces, in practice no dependency could be found. This can be explained by two reasons: firstly, as
the (vertical) position of a color transition is not used anyway, the algorithm is quite robust against
(vertical) scaling. Secondly, as the algorithm aligns on many color transitions in the background
(typically more than a hundred in the same sector), the few color transitions produced by objects
in the foreground (like beacons and spectators) have a minor impact on the match (because their
sizes relative to the background are comparatively small).
The lack of an accurate absolute position estimates seems to be a clear drawback with respect to
the other methods, but bearing information alone can already be very useful for certain applications.
(a) Translational test i